
image 	{
  	resolution 640 480
  
		aa 0 0
  
		filter gaussian
	
}




camera 	{
  	type pinhole
  
		eye    0 0 -7
  
		target 0 0 1
  
		up     0 1 0
  
		fov    60
  
		aspect 1.333333

	}



light 	{
   	type point
 
	 	color { "sRGB nonlinear" 0.5 0.8 0.2 }
   
		power 4000.0
  
		p 0 10 -10

	}




shader {
  	name violet
  
		type phong
  
		diff { "sRGB nonlinear" 1 0 1 }
  
		spec { "sRGB nonlinear" 1 1 1 } 
		10

	}




shader	{
  	name cyan
  
		type phong
		texture "F:\ITBA\TP2_CG\test\testTexture\textures\marble.tga"
		spec { "sRGB nonlinear" 1 1 1 } 
		10


	
	
}




shader 	{
	name mirror
	
		type mirror
	
		refl { "sRGB nonlinear" 0.25 0.36 0.78 }

	}
	



shader 	{
	name glass
	
		type glass
	
		eta 0.98
	
		color { "sRGB nonlinear" 1.0 1.0 1.0 }
	
		absorbtion.distance 5
	
		absorbtion.color 
		{ "sRGB nonlinear" 0 0 0 }

	}




object {
	shader mirror
	type sphere
	c -1 -1 2
	r 1
}



object {
	shader cyan
	
		type sphere
	
		c 1 1 3

		r 1

}



object {
	shader violet
	type sphere
	c 1 -1 2
	r 1
}



object {
	shader cyan
	
	type plane
	
		p 0 -2 13
		p 0 1 13
		p 1 -2 8
}



